Dwarf fortress tileset install8/13/2023 ![]() Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.Bright white (#FFFFFF) is the foreground.Bright magenta (#FF00FF) is the background.It is impossible to use different shades of the background color.Īlpha values are supported in png fonts (since v0.43.04), allowing for better transparency, and partial transparency, enabling anti-aliased tilesets and other interesting tricks. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. All other colors in the tile will be treated as a mask against the foreground color. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. For a list of such fonts on your system and their sizes, you can runįc-list :scalable=false:spacing=mono family pixelsize How colors other than white and magenta work This works much better for bitmap fonts, in their native size. This will generate an image in your current directory, so it might be a good idea to cd into your /data/art directory beforehand. Xterm -fa "FONTFAMILY:pixelsize:SIZE:antialias=false" -bg magenta -geometry 16x16 -e "setterm -cursor off
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